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A WALKING SIMULATOR
This is a 2D walking simulator game that empathizes with environmental storytelling.
The theme of this game is anti-war, and the environmental narrative will show the player the situation of the protagonist before and after World War II. Through the environmental narrative design along the way, players will experience how war destroys the life of an ordinary person.
Gameplay
MY CONTRIBUTION
Level design: Design game scene levels to make the game background interpretable and enrich the environmental narrative design
Screenshots

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